ZZT creator profile:
Scott "Famous" Hammack

when and how did you first get into ZZT?
I was on AOL, and I saw these message boards about some program called ZZT... I lurked for a while, decided it looked pretty spiffy, and downloaded it. Judging from the dates on my ZZT files, this was sometime in 1993/1994.

how many ZZT games have you created? what are they?
oh, geez... here they are, in random order (a lot of these were never actually completed; I have an asterisk by them): Scott World, Scott World II*, The Signal*, PizzaMan, PizzaMan 2*, Power Rangers 2, WEIRD 0.01, WEIRD 0.03, WEIRD 0.04, WEIRD 33 1/3*, Double WEIRD, Triple WEIRD, Super COOL, Strange Trek, Strange Trek II, Warania, Llama Masters, Llama Masters II, Mac*, Mortal Pongbat*, Scott: The Game.
That's all I can find right now.

what things do you consider most important in a ZZT game?
it really depends on the type of game you're working on. a "run around shooting stuff" game would probably have different important bits than an adventure game. programming is extremely important, and graphics that are tolerable, at least. then if you have time, you can throw in a plot. :)

what tips, if any, would you give aspiring ZZT programmers?
peek into other people's games; drink a lot of caffeine; keep your head in the clouds but your feet on the ground; and RTFM!@#$%@#$

what are your favorite ZZT games?
The Yoshi series, the WEIRD series, Stinky the Sock-Munching Ocelot, and CowQuest 4. actually all the Macrosoft games.